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LevelSet
.
ArwTile
instance with the given attributes.
KeyHandler
class to decide whether another move
should be executed.
updateUI
call.
clickResult
)
keyUpdate
)
drawMenuString
.
updateUI
Editor
instance with the specified parameters.
LevelSet
will be loaded in editor.
LevelSet
will be created in editor.
Graphics2D.fillRect()
fillRectMax
except offset by one pixel horizontally
and vertically, i.e.: x - 1, y - 1, width + 2, height + 2.
moveOne
return code indicating the level has been completed
LevelSet
will be loaded for play.
GamePlayer
instance with the given attributes
Tile
used in-game.GameTile
instance with the given from the given
Tile
.
GameTimer
instance with the given
attributes.
incrementAccumulatedTime()
method for active timer.
incrementAccumulatedTime()
method.
incrementAccumulatedTime()
method, in seconds, for active timer.
incrementAccumulatedTime()
method, in seconds.
Point
.
Point
.
GamePlayer
to directly access the game board (for
rendering)
LevelSet
.
Component
class.
LevelSet
.
LevelSet
.
GamePlayer
.
GrvTile
instance with the given attributes.
start()
method has been called.
IceTile
instance with the given attributes.
moveOne
return code indicating the move was invalid
LevelSet
.
Screen
class to determine whether a key is being
held down in-game.
KeyHandler
.
Level
instance with the given attributes.
Level
instance with the given attributes and
no time limit.
Level
instance with the given
attributes.
Level
instance with the given
attributes and no time limit.
LevelChooser
instance with the given attributes.
LevelPlayer
instance with the given level.
LevelPlayer
instance with the given level and
in either single or two player mode.
LevelSet
instance with the
given attributes.
LevelSet
instance with the given attributes.
LevelSetFilter
with the given extension.
LevelSet
from the given location.
LevelSet
from a file.
loadLevelSet
method return value
loadLevelSet
method return value
loadLevelSet
method return value
moveOne
return code indicating no more moves are available
JTP
is launched.JTP
is launched as an applet.Menu
instance with the given parameters.
MouseInputListener
)
MouseInputListener
)
moveOne
return code indicating succesful move
JFrame
to prevent accidental closing of
JTP
Screen
class)
GrvTile
instance with the given attributes.
Canvas
class)
PlayerKeys
instance.
Progress
instance.
LevelSet
LevelSet
.
Screen
instance so icon for close dialog
can be read
LevelSet
.
Tile
instance.
KeyHandler
instance.
incrementAccumulatedTime()
method back to zero for active timer.
incrementAccumulatedTime()
method back to zero for active timer.
stop()
.
stop()
.
GameTimer
to return focus to menu when time runs out.
LevelSet
to a file.
Screen
instance.
ScreenFrames
instance with the specified
parameters.
MainApplet
class to indicate the game is running
in applet mode.
CUSTOM
mode.
LevelSet
.
SplashControl
instance with the specified
parameters.
SplashMessage
instance with the given
attributes.
Rectangle
.start()
has been
called before.
moveOne
return code indicating the just moved player is stuck
TileException
with the specified detail message.
TilePainter
instance with the given
attributes.
GameTimer
).T_NORMAL
image resource with O_MEDIAMERGE
.
mm:ss
format.
mm:ss
format.
mm:ss
format.
TptTile
instance with the given attributes.
NORMAL
, ICE
, TELEPORT
,
GRAVITY
or ARROW
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